Cuphead — StudioMDHR

I play a fair handful of video games that don’t make it on the Commonplace, and while some are truly engrossing masterpieces that represent the best of what games can be — few measure up to the complete artistic vision of Cuphead. This game takes the 1930’s animation style (an aesthetic relatively untouched in our modern nostalgia-fetish culture) and places a game inside it. You are playing a challenging game, but you feel like you’re watching a grainy cartoon filmstrip. [] Each of the items on screen are not only uniquely designed, but characters and items animate in a way that feels right for the aesthetic. You will keep playing this punishingly tough game just to see the next level’s take on the style. Games are usually praised for photo-realistic graphics, but here the absolute commitment to style is the achievement.